Combat Log SD 11501.17


USS Javelin XPF3S on patrol

Game night duration 2:28 Details to follow

A) Free Late 535. Victor = Belkov

Fed DVLX with F14C & A10 vs FHU, FCR, FCR


They’re phasing through rocks, Captain!

B) Free4All Advanced 300 Asteroid belt.   Victor = (B)

Fed CAIp w/ RFP & PFP vs SBH SCPF, SNP. Tested asteroids/phasing issue; Belkov doesn’t see asteroids and they have no effect on his units. Game crashes on B side

C) Battlefest Lite L

XPF3, CB vs SEA, FFHA; disconnect on both sides – flying and fighting but no effect on either side

D) Free4All L. Victor = Montel


Another disconnect issue – still “playing” but not against each other


Assessment of Impact of OP2013/14 Upgrade

Brief synopsis, details to follow:


I began reviewing the data on how the new upgrade has been working, mostly by assessing victory conditions at this point, since I felt that a clear shift in one direction or another might be easily identified this way. Basing my data on the fact that we initiated using the OP13 upgrade on 11307.13, and the OP14  update that followed, that as of 11410.01:

  • 45 Free4All battles have been played
  • victories are Montel = 19, Belkov = 24, N/A = 2
    • of 45 Belkov victories/defeats – as race “R” =  20 victories/16 defeat
      not as race “R”, 4/4
  • in 23 of 45 battles, Belkov used ships from OP13/14, winning 14 to 9 losses

More data analysis to follow, comparing these stats to Montel results and against previous years


Further analysis of the data from this time period, as well as from more recently, indicate that there is some imbalance in favor of the Colonial ships. When using “new” units, Belkov wins 14 times with 9 losses, and Montel, when also using new units against Belkov’s new units, only won 7 times with 12 losses. in this time period, Belkov used the OmniHawk on six occasions, winning 4 times with 2 losses, and tusd the FireHawk-K (D refit) five times with four victories. When Belkov’s new units had PFs the wins versus losses were more even (3:2), when Belkov used fighters, he won 4 out of 5 times, whereas when Montel used fighters it was a split (3:3). Montel’s PFs, it should be noted, only won once out of four uses.

While there is some variability involved, these ratios are enough to indicate some  bias. I will continue to compare this data as we prepare for the OP2015 version, some initial ideas to change include:

  • increasing the BPV on the OmniHawk and FireHawk units. Since both units have multiple plasma-D racks, it might be there were an adjustment is needed
  • increasing the BPV of fighters, mostly in the plasma-F armed ones (Viper-4, Hawk-C). The “discount” I included on carriers to offset the cost of fighters may be in error.
  • It may be that plasma-F fighters are a problem in SFC – they work, but too well. It seems most other fighter weapons (other than phasers) do less damage than their ship-bourne counterparts, even when  one (i.e. a photon torpedo) is added in the same way the plasma-Fs are.

More research to follow. I may commit to some of these changes to OP15, keeping in mind which ones I do, in cse they need to be again revised.

Combat Log SD11408.09

Brief synopsis, details to follow;

5 battles, B = 3, M = 2

A) Free 4 L 333, victory = B

B) Free4 111 victory = B

C) Fest – Tiny, Asteroid field. victory  = B

D) Free4 “Test’ 300 L “victory” = M

E) Fest – Lite. victory = M

During the first “Fest” it became suspicious that something was happening in regards to Belkov’s ships and asteroids. Battle D tested this out and confirmed that Belkov’s ships can fly directly through asteroids without any issues (and my ships decidedly can’t). I took advantage of the situation and unloaded all of my ship’s weapons onto Belkov, which I can’t really feel too guilty about, given that he can now fly through rocks. Still, it caught Belkov off guard, but I don’t know why – I just thought to myself, what would he had done in my place?

Not sure what in the simulator’s program that would allow this. Perhaps the model sizes are wrong on his end? The ships appear normal but are obviously not behaving as such. More research needed.


Combat Log SD11402.13

While the weather outside seems to resemble Hoth, it is always cold, in space… 4 battles fought in the afternoon.


  1. A lower-BPV Free4All to start, 200 in the Late era. I tried out the Federation-converted Klingon D7T. Although I like the way it feels, it was slightly outclassed by the Firehawk-K. Also discovered the hard way that a WW shuttle will trigger a mine, negating the protection it provides from, say, a barrage of plasmas heading my way…
  2. Another Free4all, 400 Late. This time the battle-tested F-CFI and NCL-M (Akagi)Image prevailed against the DSV2 “Liberator” and 2 Seahawk-B. Belkov hadn’t realized that he had chose the carrier variants instead of the Escort version. Montel would have most likely defeated the Sea-E as well, since both versions lack plasma torpedoes, but had Belkov realized they were carriers, he could have chosen stronger fighters, which might have made a difference
  3. Moving up a notch in BPV, this Free4All was 800 Late era. Belkov went with the S version of the Battlestar 4, while Montel chose the F-SCSS with Interceptor-Cs and F-14Cs, as well as a DWA escort. Belkov’s PFs included the new “Remote Fighter Platforms,” slow-moving PFs with limited offensive ordnance but carrying 4 Viper-4s each. There was a slow dance to start with, and when the sides finally closd, both carriers launched all the fighters at once. Suffice to say, the Fed fighters were outclassed by the cumulative defensive weapons on the Colonial side. After the loss of the Fed fighters and then the DWA, the damaged SCSS began Imagedisengaging, only managing to maintain speed by cancelling charging weapons. Fortunately there was enough spare parts to repair the engines, and the SCSS was sufficiently far enough from the Invincible to get a head-start. Using one of the planets as a shield, it managed to keep Invincible at a distance, although it’s fighters managed to perform a flanking maneuver on the other side of the planet.
  4. Finally, a BattleFest Lite, set a Black Hole for something different, along with Belkov’s choice of flying Syndicate ships. The first.Fed was the “TOS Defiant” BFF which took out the DW1 with some difficulty, which then strayed too close to the singularity and was destroyed. Both sides started fresh with a F-CFI vs a BRH1, with the CFI performing well. When Montel received a  Light X_Dreadnought as the third ship, it was pretty much a done deal.


Combat Log SD 11402.01

I believe it can be safely said that the OP2014 mod is fully-functional.

  1. First battle of the evening was a Random Space Bat(ttle), with the “Klingon Bloodwing” showing up again on the Montel side. Having flown this ship twice now I see some design flaws that need correcting, but it fared well against a K5RB.
  2. A more even-balanced matchup unfortunately cut short. A F-CHI & DWC going against a SP-E (with Interceptors) & Skyhawk Escort. When the CHI and SP-E took each other out, the game crashed before the DWC and SK-E could settle the matter. While I am tempted to claim a Montel victory based on the status of the DWC, we’ll have to declare this one as “undecided.”
  3. Another attempt on my part to playtest an idea – I used 2 PCs for the Federation so that I could “control” more than 3 units. In this battle, Fed force 1 was a CVL & 2 FFLs, Fed Force 2 was a Mobile Base Core and Self-Defense pod up against the General War Galactica. Not terribly surprising, Belkov won, but it was nice to see all 3 computers working together, giving me ideas for some future scenario creations.Image
  4. The last battle of the evening was a Tinyfest. I was cursed by the “Era” bug when the first Klingon ship Belkov received randomly was an X-ship, although (I thought) we were in the “Late” Era. Although my first ship was technically an X-ship as well, it was the PF “Javein,” a glorified scout. His XFF lasted through al 3 of Montel’s ships, leaving his FWK to clean up on the damaged F-NCL  Ah, well, that’s the way the bloodwine flows sometimes…

Now that OP2014 is stable, we can start moving more into a campaign environment.

Combat Log 11401.25

ImageAnother successful night of OP14 combat. Four Free4Alls, 3 going to Belkov. The first was a bit of a lark on my part, pitting 2 solo tug pods and a fast scout against a MegaHawk and learning in the process of losing that while the SSC superaccelerates, it still is a small ship with not much shielding. The second battle saw two PF-carrying battlecruisers slugging it out. The Fed PFs were destroyed faster than the Colonial counterparts were, and the BCP barely managed to escape.


I found the 3rd battle particularly vexing, in part because I seemed to fall prey to the same tactic as last posting, when the Colonial heavy managed to snag my carrier with a tractor. This time I thought I was prepared for it and had allocated negative tractor to repel the attempt but my CVB was trapped all the same. My experience in SFB was that 1 point of negative tractor should repel an attempt made at range 2; whether it works differently in SFC:OP or my recollections are in error reamins to be seen. I’ll have to replay this one and do a little research.

The last battle saw a mixed-up approach on my end – a NCL with 2 PFs and the prototype of the “Klingon Bloodwing,” one of the alternate timeline versions of Nakai’s ship. While it didn’t last through the battle, the Feds were triumphant in the end.

Hoping not to sound like “sour grapes” because I lost most of the battles this year, but I feel like there are still some BPV discrepencies in OP14, mostly favoring the Colonial side. Again, more research needs to be done.

Combat Log SD 11401.19






After a long struggle, the upgrade to OP has been successfully installed, run, and battles fought. Only a couple were fought on this inagural run, but predominantly with new ships. OP2014 is now the official mod of the Montel/Belkov Gaming Commission. And with new horizons, interesting new issues…

A) Free 4 All, BPV 400 duration 12:3   – Federation NCB & DWV (F8s & F18s) vs CA Megahawk & SED

     Fed victory, SED destroyed, MH escapes

B) Free4All, BPV 780, dur   – Fed DVLX (F14s, A10s, F18s) & NER  vs  CA OMHP (Eagles) & 2x SP-M

     Colonial victory, DVLX & OMH destroyed, NER escapes

I’d like to blame my sloppy playing on my over-exuberance on seeing the new ships flying, and to take full credit on taking out the OmniHawk, but I can do neither. Whatever distracted me, I allowed Belkov to close in quickly and lock the DVLX in a tractor beam, preventing it from launching WW or fighters. It took quite a pounding and I decided to give up on it. Transferring command to the NER, I circled helplessly for a few minutes before I got the bright idea to try a tractor from the NER to OMHP to break it’s hold on the DVLX. While this was successful, it was too late to do anything with it. Then a lot happened really fast. The DVLX may have launched fighters; it did fire on the OMH, taking down its #1 shield. The NER also fired, taking down the #6 shield and scoring some internals. The OMH then fired a barrage of plasmas at the DVLX, which blew up, but the explosion also destroyed the Omnihawk, which then caused the “self destruction” of all 4 of it’s Eagles. Suddenly, a lot of things had blown to pieces! It took 3 slow-motion replays to get some of this timing figured out. It’s remotely possible that the OMH had taken just enough damage prior, and the DVLX explosion was just big enough on a down shield to cause it’s destruction, but it still seems… odd. (Though, highly reminiscent of the fabled “Condor bomb” in SFB, when an exploding DN took out a fleet, leading to coutnless arguments and a few rule changes.) It is also possible that SFC:OP does not just use the “explosion strength” heading in the shiplist (put there from after afore-mentioned rule changes) and uses a version of the SFB “Commander’s Edition” explosion rules that include missiles, mines and armed fighters still on the exploding ship. More research will be needed, and in this particular battle, both Belkov and myself could only laugh over the resulting pyrotechnics