I heard this performance the other day, and now I can’t get this song out of my head, not that it’s a bad thing…
While the weather outside seems to resemble Hoth, it is always cold, in space… 4 battles fought in the afternoon.
- A lower-BPV Free4All to start, 200 in the Late era. I tried out the Federation-converted Klingon D7T. Although I like the way it feels, it was slightly outclassed by the Firehawk-K. Also discovered the hard way that a WW shuttle will trigger a mine, negating the protection it provides from, say, a barrage of plasmas heading my way…
- Another Free4all, 400 Late. This time the battle-tested F-CFI and NCL-M (Akagi) prevailed against the DSV2 “Liberator” and 2 Seahawk-B. Belkov hadn’t realized that he had chose the carrier variants instead of the Escort version. Montel would have most likely defeated the Sea-E as well, since both versions lack plasma torpedoes, but had Belkov realized they were carriers, he could have chosen stronger fighters, which might have made a difference
- Moving up a notch in BPV, this Free4All was 800 Late era. Belkov went with the S version of the Battlestar 4, while Montel chose the F-SCSS with Interceptor-Cs and F-14Cs, as well as a DWA escort. Belkov’s PFs included the new “Remote Fighter Platforms,” slow-moving PFs with limited offensive ordnance but carrying 4 Viper-4s each. There was a slow dance to start with, and when the sides finally closd, both carriers launched all the fighters at once. Suffice to say, the Fed fighters were outclassed by the cumulative defensive weapons on the Colonial side. After the loss of the Fed fighters and then the DWA, the damaged SCSS began disengaging, only managing to maintain speed by cancelling charging weapons. Fortunately there was enough spare parts to repair the engines, and the SCSS was sufficiently far enough from the Invincible to get a head-start. Using one of the planets as a shield, it managed to keep Invincible at a distance, although it’s fighters managed to perform a flanking maneuver on the other side of the planet.
- Finally, a BattleFest Lite, set a Black Hole for something different, along with Belkov’s choice of flying Syndicate ships. The first.Fed was the “TOS Defiant” BFF which took out the DW1 with some difficulty, which then strayed too close to the singularity and was destroyed. Both sides started fresh with a F-CFI vs a BRH1, with the CFI performing well. When Montel received a Light X_Dreadnought as the third ship, it was pretty much a done deal.
I believe it can be safely said that the OP2014 mod is fully-functional.
- First battle of the evening was a Random Space Bat(ttle), with the “Klingon Bloodwing” showing up again on the Montel side. Having flown this ship twice now I see some design flaws that need correcting, but it fared well against a K5RB.
- A more even-balanced matchup unfortunately cut short. A F-CHI & DWC going against a SP-E (with Interceptors) & Skyhawk Escort. When the CHI and SP-E took each other out, the game crashed before the DWC and SK-E could settle the matter. While I am tempted to claim a Montel victory based on the status of the DWC, we’ll have to declare this one as “undecided.”
- Another attempt on my part to playtest an idea – I used 2 PCs for the Federation so that I could “control” more than 3 units. In this battle, Fed force 1 was a CVL & 2 FFLs, Fed Force 2 was a Mobile Base Core and Self-Defense pod up against the General War Galactica. Not terribly surprising, Belkov won, but it was nice to see all 3 computers working together, giving me ideas for some future scenario creations.
- The last battle of the evening was a Tinyfest. I was cursed by the “Era” bug when the first Klingon ship Belkov received randomly was an X-ship, although (I thought) we were in the “Late” Era. Although my first ship was technically an X-ship as well, it was the PF “Javein,” a glorified scout. His XFF lasted through al 3 of Montel’s ships, leaving his FWK to clean up on the damaged F-NCL Ah, well, that’s the way the bloodwine flows sometimes…
Now that OP2014 is stable, we can start moving more into a campaign environment.
Another successful night of OP14 combat. Four Free4Alls, 3 going to Belkov. The first was a bit of a lark on my part, pitting 2 solo tug pods and a fast scout against a MegaHawk and learning in the process of losing that while the SSC superaccelerates, it still is a small ship with not much shielding. The second battle saw two PF-carrying battlecruisers slugging it out. The Fed PFs were destroyed faster than the Colonial counterparts were, and the BCP barely managed to escape.
I found the 3rd battle particularly vexing, in part because I seemed to fall prey to the same tactic as last posting, when the Colonial heavy managed to snag my carrier with a tractor. This time I thought I was prepared for it and had allocated negative tractor to repel the attempt but my CVB was trapped all the same. My experience in SFB was that 1 point of negative tractor should repel an attempt made at range 2; whether it works differently in SFC:OP or my recollections are in error reamins to be seen. I’ll have to replay this one and do a little research.
The last battle saw a mixed-up approach on my end – a NCL with 2 PFs and the prototype of the “Klingon Bloodwing,” one of the alternate timeline versions of Nakai’s ship. While it didn’t last through the battle, the Feds were triumphant in the end.
Hoping not to sound like “sour grapes” because I lost most of the battles this year, but I feel like there are still some BPV discrepencies in OP14, mostly favoring the Colonial side. Again, more research needs to be done.